﻿#pay_respects_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_recruitment.dds"
#	}
#	desc = pay_respects_decision_desc
#	selection_tooltip = pay_respects_decision_tooltip
#
#	decision_group_type = courtier
#
#	#is_shown = { is_landless_adventurer = no }
#	
#	is_shown = {
#		is_ai = no
#	
#		exists = court_owner
#		court_owner = {
#			any_consort = {
#				this = root
#			}
#			any_consort = {
#				count >= 3
#			}
#		}
#
#		exists = court_owner.primary_spouse
#		NOT = {
#			this = court_owner.primary_spouse
#		}
#	
#		any_consort = {
#			count = 1
#		}
#	}
#	
#	is_valid_showing_failures_only = {
#		is_available = yes
#		is_at_war = no
#		#custom_tooltip = {
#		#	text = contagious_disease_bride_show
#		#	has_epidemic_disease_trigger = no
#		#}
#		#custom_tooltip = {
#		#	text = epidemic_bride_show
#		#	NOR = {
#		#		realm_has_any_epidemic = {
#		#			SIZE = 1
#		#			INTENSITY = minor
#		#		}
#		#		capital_county = { has_county_modifier = isolate_capital_decision_modifier }
#		#	}
#		#}
#		#custom_tooltip = {
#		#	text = seclusion_bride_show
#		#	NOR = {
#		#		has_character_modifier = isolating_modifier
#		#	}
#		#}
#	}
#	
#	
#	cooldown = { years = 3 }
#	
#	cost = {
#
#	}
#
#	effect = {
#		custom_tooltip = pay_respects_decision_effect_tooltip
#		random_consort = {
#			limit = {
#				any_consort = {
#					count >= 3
#				}
#			}
#			save_scope_as = harem_liege
#		}
#		scope:harem_liege.primary_spouse = {
#			save_scope_as = homage_authority
#		}
#		scope:homage_authority = {
#			trigger_event = {
#				id = consort_events.0001
#				days = { 1 3 }
#			}
#		}
#	}
#
#	ai_check_interval = 0
#	
#	ai_potential = { always = yes }
#
#	ai_will_do = {
#		base = 0
#	}
#}